AI Insights · Timothy · July 2021
Top 5 Bubble Shooter Games in Oceania - Q2 2021
Discover the performance of the top 5 Bubble Shooter games in Oceania during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 Bubble Shooter games on a unified platform in Oceania showcased varied performance metrics. Data from Sensor Tower highlights trends in downloads, revenue, and active users for Bubble Witch 3 Saga, Bubble Shooter - Panda Pop!, Bubble Shooter: Pop & Blast, Bubbles Empire Champions, and Bubble Pop Origin! Puzzle Game.
Bubble Witch 3 Saga from King saw a steady weekly revenue, peaking at around $20K at the end of March and gradually decreasing to approximately $17K by the end of June. Weekly downloads showed fluctuations, starting at 1.2K in March, spiking to 1.8K in mid-June, and ending at 1.2K. Active users fluctuated between 15K and 18K, with a notable peak of 18K in late June.
Bubble Shooter - Panda Pop! by Jam City, Inc. exhibited a consistent weekly revenue around $7K, with minor fluctuations throughout the quarter. Downloads ranged from 550 to 800 per week, remaining relatively stable. Active users hovered around 2K, with minor dips and rises, ending the quarter close to 1.9K.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. experienced weekly revenue fluctuations, peaking at $8.3K in late June. Downloads varied between 1.7K and 3.2K, showing a steady trend with a peak of 2.8K at the end of June. Active users ranged from 6.1K to 8K, maintaining a steady presence with slight increases towards the end of the quarter.
Bubbles Empire Champions by Yonatan Erez had a peak revenue of $8.6K in mid-June, with weekly revenue generally ranging between $4.5K and $8K. Downloads showed a similar pattern, starting at 1.3K, peaking at 1.7K at the end of June. Active users remained steady around 17K to 19K, with a slight increase towards the end of the quarter.
Bubble Pop Origin! Puzzle Game from Puzzle1Studio,inc. saw weekly revenue increase from $2.5K in early April to $5.5K by late June. Downloads were robust, starting at 7.3K and peaking at 9.1K in early April, before stabilizing around 4K towards the end of June. Active users peaked at nearly 29K in mid-April and gradually decreased to around 23K by the end of June.
For more detailed insights and data, visit Sensor Tower.